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#81
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What follows is stuff stolen from Del and ImprovOlympic, mixed in with my own beliefs (or at least my beliefs of a few years ago.)
The Training-wheels Harold (the 1-2-3 Kick Harold) Group Opening Helps create a group mind and connections Serves as a sort of musical or thematic overture to the whole piece Generates information about the suggestion. You remember images, vivid monologues, and patterns that repeat. Can be looked at as deconstructing the suggestion, breaking it apart into all of its many aspects, and investing it with personal meaning. The opening may just touch on the high notes of these meanings, to be further explored in the scenes and group games. Keep it short. Beat One- scenes 1, 2, 3 Should be as far as away as possible from one another. When scenes start to come together towards the end, they have had a more satisfying journey. Minimal interference from outside players in this first set of scenes (walk-ons, split scenes, swinging doors, scene narration, etc.) Should not be about the suggestion, but about themes or characters or games suggested by the opening. First Group Game Can be more directly about the suggestion, involving more players, and can either be discovered organically or can be shaped by a strong initiation. Second Beats of each scene Heightens the scene from the first beats either thematically, emotionally, or temporally. You can launch into further exploration of the game of the first scene with new characters (if it was a very strong game that can be easily identified), or use the same character or characters and initiate another time (future or past) or place (or situation). Avoid story and focus on relationships. Time dash over plot so we encounter the same characters again and explore them fresh. There are no set rules as to what the second beat should be, just be aware of making connections, making discoveries, and repeating patterns. Second Group Game Same as the first, only better. Third Beats of each scene Quick revisitation of earlier scenes. The game of the scenes, and/or the characters should have been developed well enough by now to be able to hit the heart of the relationship much more quickly. The final three scenes should also start to discover connections to the other scenes, and some mixing and weaving of characters, themes, and locations should occur. This might take the place of or evolve into the Final Group Game. Final Group game Ideally the final group game is organic, informed by everything that has happened for the last half hour or more. It is an opportunity to tie together loose ends and create a sense of closure. It is usually unnecessary, especially if in the last beat the scenes started merging. If possible, shoot for a big finish, like the rack that is fired off at the end of a fireworks display. Arty abstraction is also a cool way to end. Or end with everyone dying. Other Elements of Harold Monologues: Monologues are the whippets of Harold: quick, inspired, inspiring moments of individual clarity. They can be opinions, memory images, a quick story, a fact, or a song. They occur during the opening and at any point throughout the Harold. A group game can be entirely monologues. If you are inspired to do a monologue, step out front and commit to it. A monologue can clearly edit/end a scene, or it can be in the middle of a scene, at which point the players freeze and then continue the scene as if there was no break. They should not comment directly on the monologue, but just listen to it and allow it to enter the group consciousness. It will be integrated in subtler ways if you don’t let it immediately affect the scene. Edits are intuitive, after a while you can hear the beats when there is a peak in energy when the game or action is coming full circle after a big laugh When there is agreement on future action or location When there is a strong statement of a thesis, belief, a resolution Don’t ever practice preventative editing. Trust that a scene will find its natural edit and don’t edit too soon just because you think a scene is dying. Be prepared to take the stage after an edit, even if it’s not your turn. Mix it up. You can sweep, but in general discoveries require more than one player, so try not to leave players alone on stage. The stage should never ever be empty. Experiment incorporating “thematic” edits. If the suggestion was “water” try editing with the sound and movement of water, or edit with a memorable sound or movement from the opening. Loosening of structure The above is the training wheel Harold. Feel free to loosen the structure by mixing up characters and the order when you feel strong and comfortable, or when Harold calls for it. Don’t be afraid to go out with no idea, and be prepared to play with any person, or character, with whom you might find yourself on stage. Trust in discovery, and ye shall be rewarded. Be aware of levels- of varying and stretching the emotional levels and energy levels. Structure comes organically when you learn to listen to levels like you would listen to or create music--time for a quiet section, time for chaos, time for a rapid-fire succession of scenes or walk-ons. Don’t be afraid of the silences, there can be just as much power in a silence as there is in screaming. Too much screaming or too much silence becomes boring. Long-form improv thrives on slow comedy, listening, honesty, support, agreement, and intelligence. There are no mistakes because you weave mistakes into strengths by justification. Your primary job is to make your stage partner look good, and listen carefully to every thing that transpires. Connections then occur organically. Practice Yes And, abandon yourself to the good of the whole, turn the other cheek, give gifts, and try to truly love each other. But only while on stage. To commit too rigidly to these tenets in real life, Del would say, would be insanity. |
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#82
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so i guess i'm saying: no matter what you "pimp" me into doing, i will try to take it as a gift. as for "pimping" others, i would never ask you to do something i wouldn't do myself or that i thought would make you uncomfortable. simple etiquette prevails. |
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#83
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Shannon,
I just have to say, that is an excellent, concise explanation of the basic Harold. I am keeping that forever. xo, jt
__________________
"We are our choices." - Sartre Come on in my Kitchen, or I'll see you in a bit. ROCKENSTERN Musicals - Made Fresh! KARL (http://www.abovekleptomania.com/karl.htm) WAS hot. |
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#84
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When you say "avoid transaction scenes", do you mean money changing hands? If not, please define so that a newbie from Mars understands. (that'd be me, by the way)
Why is the end of a transaction the end of a scene?
__________________
You see I've been climbing stairs but mostly stumbling down I've been reaching high but always losing ground You see I've conquered hills but I still have mountains to climb Oh, and right now... right now I'm doing the best I can At this point in my life ~Tracy Chapman~ |
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#85
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A "transaction scene" is a scene in which the only reason for the two characters to be speaking with each other is the transaction they're conducting. Whether buying a CD in a record store, or negotiating with a terrorist, or anything in between, transaction scenes often tend to get bogged down in the detailed negotiations between the two parties. And then, when negotiations conclude, there's nowhere else for the scene to go, since the two characters have no relationship other than as transactors.
xoxo Dan |
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#86
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Oh and in response to Gypsy's question:
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As for sitting in on classes, the UCBT generally frowns upon strangers coming into the classroom, especially for the beginning levels of classes. Having an outsider there when you're in your "safe place" can be intrusive or welcome depending on where your group/class is in their rehearsal/learning process. However, some teachers might be open to the idea - I did have a friend who was interested in taking classes at The PIT come into my Instant Brilliance class one night, but only with Armando's prior permission. I understand that the policy is a little looser at the Chicago theatres, though you may need to pay a small fee to observe or participate in a class. You should work that out with the theatres themselves - just call the general number and ask to speak to the person in charge of admissions. Though a few do meet at the theatre, most teams and classes do not rehearse there (shows are often going on) - we use rehearsal rooms for that, so you'd need to contact a member of a team you wanted to see or the instructor of the class to ask permission and to coordinate your attendance. Hope this helps!
__________________
"We are our choices." - Sartre Come on in my Kitchen, or I'll see you in a bit. ROCKENSTERN Musicals - Made Fresh! KARL (http://www.abovekleptomania.com/karl.htm) WAS hot. |
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#87
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Yes it does, thank you.
Actually it's not that I want to watch as though to judge it as if it were a show, but just to see firsthand some (any) of the stuff I've read about. If I lived in a place where taking a class were the least bit feasible, I wouldn't even be thinking about it, really. *shrug* Just a situation where, IF I managed to get near enough, I'd like to take in as much visually as I possibly could while I had the chance.I'd love to go to NY someday. Maybe someday I'll get unstuck from this situation, and the idea won't be so out of the question.
__________________
You see I've been climbing stairs but mostly stumbling down I've been reaching high but always losing ground You see I've conquered hills but I still have mountains to climb Oh, and right now... right now I'm doing the best I can At this point in my life ~Tracy Chapman~ |
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#88
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Actually, we have changed our policy on auditing a class. It is possible to audit with prior permission. However, it is only for people who are interested in taking a class, not simply for someone who is curious about what goes on in one.
You would arrange it by contacting me at 212-929-8107.
__________________
Kevin Mullaney Add your show to the IRC Improv Wiki | Subscribe to the IRC Podcast | Read my blog |
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#89
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what does "playing to the top of your intelligence" mean?
hope you don't mind Gypsy . . . |
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#90
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I've been waiting for someone to answer mattmoses' question, but I'll go ahead and post another one while we wait:
What is this ASSSSSCat I keep reading about? And why does the number of S's seem to change with every single post? I keep trying to figure it out from context, and I keep right on being baffled by it. Oh, and Mullaney: I figured as much, about the practice thing. I knew not to get my heart set on it or my hopes up, I really was mainly just curious. After all, you don't know if you don't ask. If I hadn't asked and then someday got the chance and lost out because I didn't know...well, I'd have been kicking myself for a long time. So, just wanted to check. The reasons are understandable. I just wanted to make sure I didn't let myself miss any opportunities, since mine are so damned limited already. Thanks for answering.
__________________
You see I've been climbing stairs but mostly stumbling down I've been reaching high but always losing ground You see I've conquered hills but I still have mountains to climb Oh, and right now... right now I'm doing the best I can At this point in my life ~Tracy Chapman~ |
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#91
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IMO - playing to the top of your intelligence means making smart offers, not easy offers. The audience will laugh if I stand onstage and make farty noises for twenty minutes. That's not the way to build riviting theater.
It has other implications too. If I know my nurse character will kill, I could play him every time whether or not the scene required it. Or I could play smart and bring in a character the scene called for. It doesn't mean you can't play a dumb character. It means you're less likely, perhaps, to play a stereotypical dumb character. You're reaching for something new and meaningful, not cheap and easy. |
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#92
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I tried to answer the "playing to the top of your intelligence" question before, but I had trouble finding the right words. What PhilC says is right. I would add, though, that to play to the top of your intelligence means that you should let your character be smart enough to think of anything you would think of if you were in your character's shoes. This allows you to seize upon anything weird in the scene and to comment on or react to it, thereby allowing you to definine the logic of the scene, or the game.
For example -- and this is as good an example I can think of on a Monday morning -- if your scene partner says that he's the President and he's just passed a law saying that only blond people can vote, it doesn't do much good for you to nod naively and say, "Oh wow, Mr. President. That totally makes sense!" Because it doesn't really. There are all sorts of questions that immediately pop into your head. Can't I just bleach my hair blond? Since when can the President pass laws? Maybe the President is a redhead. That doesn't mean that you should spend the scene arguing with your partner, or asking him lots of questions (both things to avoid). But you should address those issues, because if you don't, the audience will wonder why you haven't and the scene will be starved of detail and meaning. It's for this reason that we're discouraged from playing stoners, or the learning disabled. As for ASSSSCAT 3000, this is how it's defined on ucbtheater.com: "The Upright Citizens Brigade performs longform improv with possible special guests from Saturday Night Live, Late Night with Conan O' Brien and The Second City." It's usually two shows on Sunday night featuring whatever members of the original Upright Citizens Brigade show up, plus special guests as mentioned above, and usually the more experienced improvisers from the Harold Teams. (I've heard that members of The Swarm and Respecto Montalban have an open invitation to play at ASSSSCAT...I'm not sure if that's true of any other teams.) The format is (I think) a "deconstruction," where one of the members takes a suggestion from the audience and does a monologue on that subject. Then the players do scenes inspired by the details of that monologue (or the scenes that came before.) I have no idea where the name "ASSSSCAT" comes from.
__________________
I'm training for my first marathon and have to raise $5000 to fight leukemia! Please donate! Or just follow my blog! Scherer, Schiffmann & Schick (Musical Improv) | The BTK Band (Drunken Semi-Improvised Storytelling Rock Band) | Secret Hospital (Sketch Comedy) Last edited by El Jefe; 05-05-2003 at 10:26 AM.. |
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#93
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Play at the top of your intelligence:
I have a few notes from teachers/coaches on this. Mostly after scenes have bombed. As often as not the reason is because I did not play my part (or someone didn't play their part) with integrity and intelligence. These two are very much related I think. Even if you are playing a learning disabled character, play that character with integrity. The character must have self respect, must have a history, a set of preferences, a world view. All these things are as important as object work or speaking loudly or yes and. . . Dumbass scenes are really not that much fun. Let your character be brilliant and be ABLE to do whatever needs to be done to let the scene develop. I'm thinking of a Syndicate show last week where Calhoun scaled the side of his house to meet up with his son. Now, I don't know if in real life Calhoun can scale the side of a house, but I suspect not. But it allowed the scene to develop in an interesting awesome way, so go ahead and do it! Empower your character and empower the characters around you. It's not fun watching a 5 minute scene about two safecrackers trying to crack a safe. (unless its scheer and mcbrayer.) Let them crack it in the first few seconds and get to their RELATIONSHIP, which is where the interesting stuff is, pretty much always. Anyways, those are my notes on playing to the top of intelligence. Courtesy of everyone who has coached/taught me. |
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#94
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Thank you to Gypsy for the invitation to ask more questions. And thank you to the forum for being so informative and kind.
1) Is "teching" a show the same as the person who sits in the booth and makes blackouts or helps "edit" a scene for it to end? 2) Is Second City a hybrid form of Harold? They don't really seem to "heighten" or stick to a theme - but they DO "yesand" A LOT. (Edited to say, maybe they DO heighten - once at a show I saw to players get into a debate over who was more athletic. Then they started doing cartwheels, then they were using their partners to hold them while they catapulted off other players. Is the the same as heightening in a scene? Getting progressively more and more absurd and hilarious?) 3) Can some forms of stand-up be improv or must you have at least 2 players to be improvisors? 4) Is it OK for players to laugh at themselves or the audience comments? I've seen it happen and when it was natural, it seemed to make the show even funnier. 5) How can you avoid a "transaction" scene? Can you just throw in some new addition to the scene, like an escaped zoo animal or must you rely on your partner? Does it have to be PHYSICAL. Is straight dialogue generally bad? Last edited by Sugar-Snit; 05-06-2003 at 04:45 PM.. |
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#95
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Another general rule is to do something instead of talking about it. If the scene is actually about a transaction, you're either spending the whole scene talking about the transaction, or you make the transaction, and since you've gotten what you wanted, your need is filled and the scene is basically over.
__________________
I'm training for my first marathon and have to raise $5000 to fight leukemia! Please donate! Or just follow my blog! Scherer, Schiffmann & Schick (Musical Improv) | The BTK Band (Drunken Semi-Improvised Storytelling Rock Band) | Secret Hospital (Sketch Comedy) Last edited by El Jefe; 05-06-2003 at 06:01 PM.. |
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#96
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I can speak to 1. and 3. and maybe even 4. and 5...
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I'm sure someone more experienced probably has an opinion on this, as well. |
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#97
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[NELSON]Ah-ha![/NELSON]
__________________
I'm training for my first marathon and have to raise $5000 to fight leukemia! Please donate! Or just follow my blog! Scherer, Schiffmann & Schick (Musical Improv) | The BTK Band (Drunken Semi-Improvised Storytelling Rock Band) | Secret Hospital (Sketch Comedy) |
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#98
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What's a Nelson? Like a Jinx? If so, yep! Great minds think.
edit: Oh, THAT Nelson! The "Ah-haa" was kinda hard to get in writing. I do that [nelson]ah-ha[/nelson] thing all the time in real life. Oh, and suck my tittie, Jefe. Last edited by spacedani; 05-07-2003 at 12:50 AM.. |
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#99
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Nelson is that bully from the Simpsons who says, "Ah-ha!"
__________________
I'm training for my first marathon and have to raise $5000 to fight leukemia! Please donate! Or just follow my blog! Scherer, Schiffmann & Schick (Musical Improv) | The BTK Band (Drunken Semi-Improvised Storytelling Rock Band) | Secret Hospital (Sketch Comedy) |
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#100
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Nelson is my hero! ahh-haaaa
Thank you for your thoughts so far. If anyone else has pointers or ideas, please elaborate. The question I'm the MOST shy about is: If I'm joining an improv group here in Atlanta (where there are NO classes) and I want to get better, should I just jump in and take their pointers during rehearsals (is that what you call them??) or should I decline because I have no experience and don't want to suck up their group? I guess the question COULD be worded better as: should levels stick together? Should less experienced improvers stick with beginners and allow the more experienced improvers to be funnier together? |
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